State

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State

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Definition

Represents the current progression of the object as it advances from setup, processing data, to termination.  These states can be used for setting up or declaring various resources and properties.

 

Note:  More detailed explanation of various states along with examples can be found in the OnStateChange() method section of this help guide.  You can also attempt to set a new State using the SetState() method.

 

 

Property Value

An enum value representing the current state of the object.  Possible values are:

SetDefaults

Default values are set (pushed to UI).

Configure

User the presses the OK or Apply button.

Active

Object is configured and is ready to receive instructions

DataLoaded

All data series have been loaded

Historical

Begins to process historical data

Transition

Finished processing historical data

Realtime

Begins to process realtime data.

Terminated

Begins to shut down

 

Syntax

State

 

 

 

Examples

ns Understanding the sequence of States

protected override void OnStateChange()
{        
  Print(DateTime.Now + ": Current State is State."+State);
}

 

 

ns Using State to only process real-time data

protected override void OnBarUpdate()
{
  // only process real-time OnBarUpdate events
  if (State == State.Historical)
    return;
     
  //rest of logic          
}